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Sunday, March 31, 2013

5th grade unit 6 Physical Education


RIZGAR BAL 09131018

GRAMMAR LESSON PLAN

Class : 5
UNIT : 6
Time:40+ 40
 Physical education

Aim: the teacher tries to warm up the students and he tries to get their attention to the lesson by using the video. By demonstrating some activities, the teacher creates more enjoyable environment and this encourage the students to participate  actively in the lesson. By visualizing the topic , the teacher improve their level of understand the lesson because they will both listen and see at the same time.

Materials:   1-)  a video about pumpkins (http://www.youtube.com/watch?v=a91oTyA0Oq8)
2-)Projection
                   3-)Sound system


Noticing

Teacher starts lesson with some dialogs about what they can do? The teacher can demonstrate some activities  like using a book as a steering wheel and then he says ‘’I Can Drive a Car’’ or he shows some figures of dance and says ’’I Can Dance’’ so as to calm down the students and he tries to warm up them to begin the lesson .Then a video about pumpkins (link is below) in which the students can see what  a pumpkin can  do or what  it  can’t do, is watched  and the teacher freezes some part of the video and asks the students their predictions about what the pumpkin will say or answer the questions are asked to pumpkins. After they make some warp up activities with the teacher and  watch funny video about ‘’can and can’t’’ they are encouraged to participate in  the lesson.
Aim: the teacher knows that the best way of teaching something to the children is to involve them in an  enjoyable game. This game will encourage them to compete and to get more marks. They see  the structure  with picture and they try to manipulate the language


Materials:  1-) Two chairs
                2-) two papers written yes or no
                3-) projection
                4-) pictures
                 References for the game  (http://www.tesolzone.com/tefl-games.html)



Structuring















The teacher  prepares a game which is called ‘’ yes no’’ game. He uses two chairs and places them to the two opposite corners  of the class. Then  he divides the class to two groups like A / B. He prepares some picture in power point before the class and  then he calls one member from the each group(A/B). He shows some pictures and ask a question about the Picture and the students try to answer them quickly as YES or NO. For example; a Picture about a fish and a question over it as ‘’ can it fly?. The competitor  whose answer is ‘’ no’’ runs to the no chairs quickly before  the other competitor reaches  there. The competitor who reaches the chair answers the question fully like ‘’ No, it cant Fly. It Can Swim’’  If he answers the question  correctly he gets one plus mark as group.  In the end, the group that gets more plus becomes winner

Aim: The teacher knows that the students become automatised for grammar forms and he encourage   them  to use grammar form and to get their attention to communication . as they read what they write the teacher asks some more questions about the animal and tries to communicate with them

Materials: 1-) 10 flash cards for animals(casper, bugs bunny, cow, Garfield, pepee,simpson, tweety,  nemo, turtle, batman )































Proceduralizing
The teacher prepares 10 flash cards and makes pairs. He gives one flash cards for each pairs. He gives them ten minutes and ask them to write what the animal on the flash card can do and what it can’t do. Each of the members of the pairs writes what the animal can do or can’t do. The teacher can divide the members as ‘’Can and Can’t or the students can  make a decision. After they finish they read what they write.


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