RIZGAR BAL 09131018
GRAMMAR LESSON
PLAN
Class : 5
UNIT : 6
Time:40+ 40
Physical education
Aim: the teacher tries to warm up the students and he
tries to get their attention to the lesson by using the video. By demonstrating
some activities, the teacher creates more enjoyable environment and this
encourage the students to participate
actively in the lesson. By visualizing the topic , the teacher improve
their level of understand the lesson because they will both listen and see at
the same time.
2-)Projection
3-)Sound system
Noticing
Teacher starts lesson with some dialogs about what they
can do? The teacher can demonstrate some activities like using a book as a steering wheel and
then he says ‘’I Can Drive a Car’’ or he shows some figures of dance and says ’’I
Can Dance’’ so as to calm down the students and he tries to warm up them to
begin the lesson .Then a video about pumpkins (link is below) in which the
students can see what a pumpkin can do or what
it can’t do, is watched and the teacher freezes some part of the
video and asks the students their predictions about what the pumpkin will say
or answer the questions are asked to pumpkins. After they make some warp up
activities with the teacher and watch
funny video about ‘’can and can’t’’ they are encouraged to participate in the lesson.
Aim: the teacher knows that the best way of teaching
something to the children is to involve them in an enjoyable game. This game will encourage them
to compete and to get more marks. They see
the structure with picture and
they try to manipulate the language
Materials: 1-) Two
chairs
2-) two papers written yes or no
3-) projection
4-) pictures
References for the game (http://www.tesolzone.com/tefl-games.html)
Structuring
The teacher
prepares a game which is called ‘’ yes no’’ game. He uses two chairs and
places them to the two opposite corners of the class. Then he divides the class to two groups like A / B.
He prepares some picture in power point before the class and then he calls one member from the each
group(A/B). He shows some pictures and ask a question about the Picture and the
students try to answer them quickly as YES or NO. For example; a Picture about
a fish and a question over it as ‘’ can it fly?. The competitor whose answer is ‘’ no’’ runs to the no chairs
quickly before the other competitor
reaches there. The competitor who
reaches the chair answers the question fully like ‘’ No, it cant Fly. It Can
Swim’’ If he answers the question correctly he gets one plus mark as
group. In the end, the group that gets
more plus becomes winner
Aim: The teacher knows that the students become automatised
for grammar forms and he encourage them to
use grammar form and to get their attention to communication . as they read
what they write the teacher asks some more questions about the animal and tries
to communicate with them
Materials: 1-) 10 flash cards for animals(casper, bugs bunny,
cow, Garfield, pepee,simpson, tweety,
nemo, turtle, batman )
Proceduralizing
The teacher prepares 10 flash cards and makes pairs. He gives one flash
cards for each pairs. He gives them ten minutes and ask them to write what the
animal on the flash card can do and what it can’t do. Each of the members of
the pairs writes what the animal can do or can’t do. The teacher can divide the
members as ‘’Can and Can’t or the students can
make a decision. After they finish they read what they write.
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