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Tuesday, May 28, 2013

4th Grade Unit 9 Timetables Games

OSMAN  TAŞCI
09131066 / 3-B
Class: 4
Unit: 9 Timetables
Language Point: Telling the time

Game 1: What’s the time, Mr. Wolf?
Aims: - Students will practice to telling the time
- They will gain quick reactions



Procedure:
  1. The object of the game is to avoid getting caught by the ‘Wolf’! Teacher explains     the children that they are the ‘chickens’ and the teacher is the ‘Wolf’. The game is played in a large space in the classroom or outside.
  2. The chickens stand at one end of the classroom in a line with one hand on the wall. The teacher stands about two meters in front of the chickens with his back to them. The chickens chant in chorus What’s the time, Mr. Wolf? Or What’s the time?
  3. Teacher takes one step forward and tells a time, for example It’s one o’clock! Then the chickens also take one step forward and ask again What’s the time, Mr. Wolf? The game continues in this way until you decide to say It’s dinner-time!
  4. The chickens turn around and run back to the wall as quickly as possible. The teacher tries to catch as many chickens as he can, by touching them before they reach the wall. All ‘caught’ chickens are out. The last chicken to survive wins.
  5. Alternatively, if the teacher catches a chicken, that child becomes the new wolf, which avoids boredom among the children who are ‘out’. Whoever becomes the wolf also has to tell the times, increasing language production.



Game 2: Clock race
Aims: - Students will practice to telling the time
- They will learn to listen carefully
- They will understand the clocks
Procedure:
  1. This is a simple physical response team game. The object is to understand the time and reproduce it by standing on the right numbers of the clock.
  2. You need an empty space. Teacher lays the numbers on the floor in the form of the two clocks, with a wide space between each clock, one clock for each team. The clocks should be approximately the same size. The teams stand or sit at an equal distance away from their clocks.
  3. All together the children ask What time is it? Teacher tells a time, for example, It’s seven o’clock. Two children from each team run to their clocks and stand on the numbers 7 and 12 to show this time. The first team to represent the time correctly gets a point on the scoreboard.
  4. The children go back to their teams and teacher tells a new time. Two new children from each team run to the clock. The game continues until one team has five or ten points, or another point.




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