BURCU YAVUZ ÖZCAN
ELT 10131085
UNIT: 13- TOYS (GAMES )
CLASS: 4
LANGUAGE POINT:
Teaching vocabulary through games
MATERIALS:
Toys (teddy bear, doll, jigsaw puzzle, computer games, toy guitar, car, pens,
crayons, track, train, carriage, bug, robot, paints), Bingo cards
Objectives:
1.
to change the pace of the lesson
2.
to help to keep students’ motivation
3.
to encourage pupils to participate
TEACHING THROUGH GAMES
PROCEDURE
PROCEDURE
- WARM-UP
Activity 1:
Teacher brings toys into the class. (teddy bear, doll, jigsaw puzzle, computer games, toy guitar, car, pens, crayons, track, train, carriage, bug, robot, paints). She shows the toys one by one and asks their names. After eliciting answers, she writes their names on the board.
Teacher brings toys into the class. (teddy bear, doll, jigsaw puzzle, computer games, toy guitar, car, pens, crayons, track, train, carriage, bug, robot, paints). She shows the toys one by one and asks their names. After eliciting answers, she writes their names on the board.
- PRACTICE
Activity 2: True-False Chairs
Materials: Two
chairs and picture cards
Teacher
puts the chairs in two straight lines on either side of the classroom. One
chair means “true”, the other means “false”. Teacher demonstrates this by
showing a toy. She takes a toy and says the name of the toy quite wrong. She
seats in the “false” chair. Then she takes a different toy and says its name
correct. She seats in the “true” chair. Students are divided into two groups. She
shows a toy and says the vocabulary. Children decide whether her vocabulary is
true or false and sit in the correct chair. Children who choose the wrong chair
is out. Winner group is announced at the end of the game.
Activity 3:
Bingo Game
Materials:
Bingo cards and a piece of paper
Teacher
divides the class into four groups. Teacher gives each group a bingo card. She
chooses one of the toys and pronounces the name of the toy. When they hear the
word, they will cover it with a piece of paper. When they cover all of the
words, they say BINGO" Teacher announces the winner group at the end of
the game.
C. PRODUCTION
Activity 4:
Describe and draw
Students
work in pairs. One chooses a toy but s/he doesn’t say what it is. The other
draws the picture of the toy according to the description. Then they compare
the drawings with the descriptions.
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