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Friday, May 17, 2013

4th Grade Unit 9 Timetables Games

EMRAH BEYTAŞ
09131022    3-B
GAME 1: THE NUMBER GAME

Aim: The aim of this activity is to make students realize the numbers from twenty to sixty. After this activity students should be aware of the fact that some numbers have similar sounds but totally different functions such as fourteen and forty.

Language Point: Numbers from twenty to sixty

Materials: - A board marker and a whiteboard (a chalk and a blackboard are possible)
                  - Listening tracks (http://www.englishnumber.com/english-numbers/two-figure-numbers/english-number-2-figures.html)  
                  - A flash disk
                  - Pc
                  - Speaker
                  - Mp3 files: 

Techniques: Listening comprehension

Procedure: First of all, teacher comes to classroom and introduces the new topic after having a short conversation with students. Teacher writes mixed numbers from one to sixty on the board like a crossword (one under the other and side by side) but not all of them (1,29,38,44,50, etc.). Then, the teacher reads all of the numbers one by one with clarifying the important points such as numbers which have similar sounds ( thirteen and thirty). After that, the teacher arranges the class in two or three groups according to the size of the class. The teacher writes three group name on one side of the board and underlines the names (A, B, C). He or she explains the rules of the activity, as follows: The teacher opens a listening track on pc and asks for a volunteer student. Then, one volunteer student will come to the board and circles with the marker the number which is said in the listening track. If the student circles the right number, he or she will gain one point for his or her group. The student who gains the point will write the point on the board after the teacher says it is correct. (If it is false, then the student or the group will not gain any point.) After the listening tracks finish, the teacher looks at the points. Which group gains the highest, they will be the winner. 

GAME 2: WORD GUESSING GAME

Aim: This activity is used to make students practice the new words. If they use the new vocabulary, then they can easily understand and use them in daily life. They will become autonomous receiver of those new words and they also automatically answer almost all questions including that subject.

Vocabulary: Prepositions of time 

Materials: - A document of timetables (lesson schedule of the students made by teacher)
                   - A flash disk or cd for the document
                   - Pc
                   - Projector
                   - Cards on which there are lessons






Procedure: Firstly, the teacher introduces a document of timetables (lesson schedule of the students made by teacher) in which there are days, hours and lessons. The teacher makes two or three groups in terms of the size of the class. He or she explains the game rules. He or she calls a student from one group to the front of the class. The teacher sticks a card on the student’s back on which there is name of a lesson. The other students sitting down should see what is on the student’s back, but not the student standing. The student standing has to ask the others many questions to guess what is pinned on his or her back. The student should ask questions like “Which day is it? and What time is it? etc.”. His or her team should help him or her with answering his or her questions (“It is on Monday.” and “It is at ten thirty.” etc.) The other students can’t tell the student directly what the word is. After the student guesses the correct lesson, one of the other members of the same team comes and makes the same. (The student who has known the lesson correctly takes a card on the teacher’s table and sticks it on his or her teammate who comes on board) The teacher looks his watch and after a minute he or she says “Time is up.” and writes one point for each lesson they have known. Then, other team starts to make the same thing. After all teams finish their turn, the teacher looks at the points and announces the winner team.

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